Monday, April 21, 2008

.hack//MISS

Lately, I've been in ".hack" mode, as I played through the first game (.hack//INFECTION), bought the first .hack//Roots DVD and am downloading again .hack//SIGN (can't find the DVDs anywhere :( ). I plan on playing the second game soon, and get the novels and so forth. So you see, I don't even know why, but I'm now, years after the launch of the whole project, enjoying it a lot.

And thinking about it. Because there's a lot of things going on. For those who don't know, the .hack project is a way for Bandai to sell many things at once : Anime series, video games, mangas, novels, OVAs, ... A lot of things. What's special about it is that all those medias are linked to each other, each part revealing new aspects of the .hack universe, which is centered around "The World", a fictionnal MMORPG. And, of course, strange things happen in and around the game.

And it was a good idea, as there are many great things about it :

- The overall idea is pretty neat. Playing a game set in "The World", and watching an OVA depicting some of the same events, but seen from the "real world" gives you the feeling that something bigger is happening.
- "The World" is a good MMORPG. From what you can see in the anime series, at least. The landscapes are vast, the concept is simple but it works, and the idea of using separate areas generated by keywords is pretty cool. Watching .hack//SIGN (first anime in the project's timeline) really makes you want to play it.
- Who wouldn't like the idea of playing a game and then suddenly coming across something really strange, before trying to solve the mystery ? Doesn't happen in real life, but would still be cool ^^

So with that, you'd figure that making something awesome would be easy enough. Unfortunately, I think that Bandai missed a really really big opportunity. And what's to blame for this is the overall story. Even if the various medias interact pretty well, the whole plot is too slow to develop. Granted, I've yet to see and play everything, but I've read numerous reviews, and the vast majority of them agrees with what I'm already feeling. If the second game is like the first, it will consist of around 15-20 hours of dungeon crawling with little progress in the scenario. Granted, it'll be some good dungeon crawling, but not much than that.

It's really a pity though, what Bandai should have done is maybe not making that many games or anime series, but focus on like two games, with OVA's and one anime, and then get the whole thing online. Yes, I'm aware there was a semi-online game called .hack//Fragment, but there could have been so much more...

Imagine a game where there is not one monolithic server (like in most MMORPGs), but a myriad of servers, with anyone able to run one. What would be on each server is a Root Town, that could be created by the server's admin, maybe by building it from basic blocs so that it is easier. Then, from those, players can either teleport to combat fields (as it is done in the games, in fact) or to another server's Root Town. Now, add the possibility to have some kind of "Game Masters", who have the possibility to modify things in the world, or control NPCs at will. Then, include big incentives for people to roleplay properly (like a moderation system that can get one banned or something). With that basic concept, you could have a game where "strange things" COULD happen. People could set up servers maybe organize special quests for their friends or something, with maybe others caught in the middle because they were there and happened to see something fishy was going on. As an added bonus, this kind of gameplay would enable users to introduce new content to the game, keeping it fresh.

Well, enough daydreaming, something like this didn't happen. But I still think it would have been awesome...

Now if you'll excuse me, I still have plenty of .hack material to go through. And who knows, maybe I'll change my mind about the whole project afterwards!

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Sunday, April 20, 2008

Thanks Xbox Live!

Remember the days when online gaming consisted of playing on a dedicated server with a good connection? When map packs were free, or came included (in good number) with new gameplay features? When you could play in a server with 48 people with ease? When you could play a game without a bunch of kids shouting racial slurs and swears? Thankfully, there is no longer a need to worry about any of that, thanks to the wonderful Xbox Live.

Xbox Live has allowed a wonderful world where you can play a game with someone on the other side of the country using his 768k DSL line on his non-dedicated Xbox. Afterall, a ping less than 150 and some people may have trouble keeping up. Sure the entire game is only going on as long as he feels like playing, or his Xbox still functions; afterall, who needs redundant power, right? The best thing is, they are practically giving this service away. A mere $50 annually isn't too much to ask for to play in high ping unstable matches. Match making is a very heavy function for a server and it connection, I'm just glad that my 50 dollars is helping to handle this incredibly trying task.

Another great thing about Xbox Live is how companies are able to give new content to their customers for a price. Anyone can tell you, after you've played the same maps enough times 10 dollars for 3 maps, well, maybe 2 good ones, is fair. Afterall, I'm sure a great deal of company resources were spent to make those maps, as a matter of fact, I'll bet that they did what they could to reduce costs and passed the savings onto the consumer, 3 maps is a rather heavy financial burden on a company. Actually, it makes me think of all the people in the modding community that make maps and release them for free. They're just taking money away from the company, money that could be used for more games, and why make a total conversion mod of a game? If its worth doing the company will make it, and give me the pleasure of buying it from them.

Before the wonderful advent of VoIP people were reduced to typing out words and acronyms. When you're dodging bullets, this can be difficult without practice. Thankfully, VoIP was created, but it was limited in use, someone would have to host server, and only people with the right software (and an invitation) could join. Who would want to play a game, but only talk to friends or clanmates, you ask? Exactly, no one. Thankfully Valve got the ball rolling by putting integrated voicechat into all of their games, of course for this to work everyone would need a microphone, you can see the problem can't you? Microsoft had the foresight to give everyone microphones for free and make sure all the games have voicechat, even the ones not made by them. Remember, communication is important in battle, I'd much rather hear JMoney307 talk about how he got head from my mom last night than the footsteps of my enemy behind me any day.

Remember, whenever you pay to play with lag, get a few maps, and be insulted, just think of Xbox Live.

Thanks Xbox Live!


Saturday, April 5, 2008

This isn't Helm and Grungi's thoughts on cucumbers; or, A Review of Utada Hikaru's HEART STATION

Introduction
After nearly two years since her last Japanese album hit the market, Utada Hikaru has released the follow up to her largely successful 'ULTRA BLUE,' entitled 'HEART STATION.' So when two sexy guys like Grungi Ankhfire and myself got our hands on the album, we decided to review it together and look at it from a multiperspectival view and combine our thoughts and analyses.

Here are some of the basics about the album:

Tracklist

1. Fight The Blues
2. HEART STATION
3. Beautiful World
4. Flavor Of Life -Ballad Version-
5. Stay Gold
6. Kiss & Cry
7. Gentle Beast Interlude
8. Celebrate
9. Prisoner Of Love
10. Take 5 (テイク 5)
11. Boku wa Kuma (ぼくはくま I'm a Bear)
12. Niji-iro Bus (虹色バス Rainbow Colored Bus)
13. Flavor Of Life (Bonus Track)


Much like ULTRA BLUE, HEART STATION has a lot of advance singles, six of them in fact, or seven if you count the bonus Flavor of Life, which appears twice on the album in the ballad and original mix forms. This means that half (or more) of the album has been heard already, so the exciting part of the album for those who have heard the singles already are, of course, the tracks that are only on the album.

So without further ado, let's get to some reviewin'!

Helm's Assessment:

Finally. It's felt a lot longer than it's actually been, but I've been really anticipating this ever since ULTRA BLUE came out and simply blew me away. I had never really followed Utada Hikaru before that, except for seeing the Keep Tryin' Promotional Video and liking her theme for the game Kingdom Hearts, Simple and Clean. ULTRA BLUE is easily one of my top J-Pop albums, and a favorite that I come back to every so often. I enjoy it every single time, so my expectations for HEART STATION were pretty high, of course.

So, finally HEART STATION arrived, and I listened. My first reaction upon finishing listening to this album was that "This is the best album I've heard so far in 2008." My second reaction, though, was that it feels like this has been done before, and it has--by Utada herself. I'm just going to say it: This is ULTRA BLUE 2. The album feels like an extension of ULTRA BLUE in the sense that the songs aren't very different sounding stylistically. There isn't anything surprising here: You still have Utada singing with several layers of her own voice over lots of simplistic micro-melodies that cling to your brain, which are accompanied by upbeat percussions, and to top it off they are of course expertly mixed and mastered. This is what Utada does and she does it well, however, it's not as good this time, and it might even be getting a little old. There is less variety, less Passion (pun alert!) and less originality.

In spite of that (and my caustic tone), these are still some very, very good songs that I enjoy quite a bit, with my favorite probably being Kiss & Cry, along with Heart Station, Fight the Blues, and Flavor of Life. Most of the new tracks are pretty good, although I wish there were more of them; I really feel like she releases too many advance singles and the album starts to feel like a compilation album, especially in the first half. (Also, Take 5 is cut tragically short...which may have been the idea.) The melodies that she made here are some of the strongest and best she's made. They're engaging, intricate and touching, yet they have trouble standing out when placed side by side, which leads to...

One of the problems that HEART STATION has is that it never bothers to really slow things down, and I think the album suffers a great deal because of it. The upbeat tempo throughout is almost nonstop. The singles she's released from the past 2 years that made it onto the album have been almost entirely uptempo, with the exception being Boku wa Kuma. These upbeat singles are stacked next to each other so tightly that it just feels like a big blur when I listen. This is due to the very apparent lack of pacing, and the album actually starts to sound kind of samey. The lack of breaks or changes in pace doesn't let the songs set themselves apart, and I think she realized this because she opted to put the Ballad Version of Flavor of Life in the fourth slot for this album. Why is this noteworthy? Simple, really. While I at first objected to the Ballad Version being there over the original mix, it's obvious to me now that the regular single version of Flavor of Life would blend in too much with the five tracks that surround that fourth slot. It's almost as if she was putting the album together and said to herself, "Oh shit! I forgot to write some ballads!" It was put there for a reason, and that reason is to try (furtively) to give the listener a breather because as I said before, the rest of this album is a pretty active listen. Ironically, one of the slow parts of Celebrate she says "Stop...let me breathe." That's about all you'll get to soak in the tracks' differences and nuances.

The bottom line: We all know that people are going to buy her stuff up because of rampant fanboy/girlism for one of the biggest pop stars in Asia, but let's not sell Utada short: there are some damned good songs on here. She is still putting out incredibly catchy and enjoyable music that I think has quite the lasting appeal. As firmly as I believe that last statement, I'm hoping that Utada does a little different the next time around. I'm not saying that she has to reinvent herself, but that she's gotten a little too comfortable with her own sound and that she's not challenging herself enough. However, with her new English album on the horizon we may see some new ideas come to life as she tries to reach different audiences, and it'll be interesting to see what she has in store for the different markets.

Grung's two cents:

Now that I've gotten a hold of Utada Hikaru's new album, I can confirm what I feared from the singles : It's a "disappointment". But don't you go thinking that I don't like it, it's still really good, just not as good as I had hoped it to be. I think that there are a number of things wrong with this album.

As a start, take the tracklist itself : 7 tracks out of 13 were already released on singles before the release, and even if that's just one more than for ULTRA BLUE, they're not as well placed. I mean, after the first track, you get 5 single tracks in a row. That's just too much, and you rapidly feel you're listening to some kind of singles compilation. What's worse, the album closes with Flavor of Life, the ballad version of which you already heard on track 4. Add to that Boku wa Kuma, which may be cute and all, but can't really be compared to Utada's usual tracks, and you're left with something quite weaker than her previous effort.

That said, the singles were good for the most part, so that kinda makes up for the poor ordering.
And after a fair number of listening sessions, as you become used to all the tracks, the "compilation effect" tends to wear off. But another characteristic of the album surfaces then : it's less varied than ULTRA BLUE.

At first, I was sad not to be listening to a second ULTRA BLUE, but after I while, I saw it was for the better. The softer overtone that's dominating HEART STATION kind of make room for a future album with more bells and whistles, while letting Utada try some new stuff. Because if you listen to her back catalog, you'll see that she never went that far into the "electro" territory. Before ULTRA BLUE, she was doing stuff that was close to R'n'B, then she did an album really driven by her voice (that was what really stood out from ULTRA BLUE for me, more than the instrumentations, even if they were her best so far), and now this.

With HEART STATION, Hikki retains the grooviness of her earlier works but modifies her sound palette. The result is a song where vocals really become an instrument, more than something dominating the whole album. Of course, that's not to say she sings too quietly or that her voice isn't well used. But I found myself humming instrumental parts almost as often as I mumbled vocal melodies. And that is something that never happened with her last album, where the singing had a more prominent role in almost all songs. And in addition, the impression I got from HEART STATION was that she somewhat used more layering than before, which certainly explains partly my feelings about this album's vocal melodies...

All in all, HEART STATION is still an awesome album. Take 5, for example, is one of those track I'm sure I'll get back to quite frequently and for a long time. Beautiful World also is one of my favourites Hikki tracks since the release of the single. So there's a lot to love about the disc, despite some "disappointing" aspects. But now that she did something a little bit more toned down, I sure hope she's going to deliver another epic record like ULTRA BLUE was. Still, good job, Ms. Utada !

Reactions:

Helmholz says: It's clear that we agree on a lot of things, including what you called the "compilation effect," which is compounded when you take into consideration that one of those thirteen tracks is an interlude that's not very long, and that Flavor of Life at the end is just a bonus track. Will future reprints even include that one? Not to mention Take 5 really feels like a rip-off because of the way it ends. Although to be entirely fair, ULTRA BLUE had a lot of advance singles, an interlude, and COLORS which was on her first Singles Compilation before it was on an album. Seriously, it took three and a half years for COLORS to be on an album. That seems to be kind of cheap when you think about it.

I'm less familiar with her older stuff so after listening to these two albums it is clear to me that this woman is in love with her own voice. As you said, her voice becomes an instrument for her and she does this while singing the main parts and I think it might be just a little too much. Maybe she should learn a new instrument.

Other than that I'm not sure how you can not call this a second ULTRA BLUE, as some of the songs sound like they were just leftover from the last album. But that's what I think!

And Ms. Utada, indeed. She's single again now, right?

Grungi says: Correct, she is now single. But back to the album, even if I do agree that a couple songs on HEART STATION could almost have made it on ULTRA BLUE, my opinion that it wasn't ULTRA BLUE II comes from the album as a whole. To give an analogy, ULTRA BLUE was akin to riding a rollercoaster, whereas HEART STATION felt more like cruising on a highway. That's exaggerating, of course, but still, it depicts what I felt quite well.

And as for me, one of the few things that I didn't really agree with was the fact that you call listening to HEART STATION a "pretty active listen". On the contrary, even after quite a few listens, I'm still thinking that this new album makes for better background music than her previous offering, but as is almost everything about music, it's very subjective.

But one conclusion that comes quite clearly out of this little joint review is that, yes, it is a very good album, albeit some weaknesses, but that each listener will probably get something different from it, depending on their tastes. And isn't that what music should be all about ?

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